Update on The Imagineering Process

Imagineering_Process_Cover

I finished the first draft of THE IMAGINEERING PROCESS last night.

It’s been a long time coming, and it feels great to to reach this milestone.

Next up is a couple of rounds of editing and proof reading, and checking the bibliography, and then I send the book off to the publisher!

Getting close now!

 

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Imagineering Process Cover, An Announcement, and a Quick Progress Report

I’m thrilled to share the cover of the next book in the Imagineering Toolbox series: THE IMAGINEERING PROCESS: Using the Disney Theme Park Design Process to Bring Your Creative Ideas to Life.

Imagineering_Process_Cover

I’m also very excited to announce that author and former Imagineer Jason Surrell will be writing the Foreword for this book. Jason is the author of some of my favorite Disney theme park books including “Pirates of the Caribbean: From the Magic Kingdom to the Movies”, “The Haunted Mansion: Imagineering a Disney Classic”, and “The Disney Mountains: Imagineering At Its Peak”.

[I’ve shared this on social media, but wanted to share it here as well.]

Progress Report:

I’m making good progress on the book. I just finished the “Imagineering Management and Leadership” chapter last night. Next up is my “final thoughts” chapter, followed by some work on the appendices, the bibliography and references, and a couple of rounds of proof reading and editing.

Getting very close now.

I’ll post another update when I know more about when the book will be available.

 

Thanks!

The Pyramid in Practice: Pre-Shows and Post-Shows in Pandora – The World of Avatar

This post looks at Pre-Shows and Post-Shows in practice in the Avatar Flight of Passage attraction at Pandora -The World of Avatar at Disney’s Animal Kingdom.

Pandora-The_World_of_Avatar

The Pre-Shows and Post-Shows chapter of The Imagineering Pyramid, opens with the following:

“When you experience a Disney theme park attraction, it’s uncommon that you do so without some form of introduction before the attraction or a reminder after it. In fact, nearly all Disney park attractions lead guests into and out of the attraction in some way or another. This practice is…what Imagineers refer to as Pre-Shows and Post-Shows.”

Pre-Shows

Pre-shows prepare the audience for what they are about to experience and often help convey the attraction’s creative intent.

The Pre-Show to Avatar Flight of Passage includes an extensive queue and “training” video that explains what Guests will experience when they link to their avatars and climb on board their banshees.

The following video provides a good look at this Pre-Show experience:

Post-Shows

Post-shows reinforce key ideas and themes, and most often include themed areas or interactive activities or games. One specific form of post-show is what’s referred to in the themed entertainment world as “exit through retail” in which guests are led through a themed merchandise shop as they exit an attraction.

The Avatar Flight of Passage Post-Show uses this “exit through retail” approach, taking Guests into a shop called Windtraders as they exit the attraction.

But beyond  simply selling t-shirts, buttons, and other souvenirs, Windtraders also offers two specific experiences that help reinforce key ideas and themes from Avatar Flight of Passage.

The first is the opportunity to “adopt a banshee”. Banshees are the flying creatures that Guests (and their linked avatars) fly on when they experience the attraction, and this experience allows Guests to take one home with them. Watch the following video to see how this works:

The other experience is the opportunity to turn yourself into a Navi action figure. There is an area with kiosks with machines that scan the Guest’s face and allow the Guest to select other options about their action figure, and the figure is made for you while you wait. Check out the following video to see how this works:

These experiences take the “exit through retail” type of post-show to a whole new level, and provide new and interesting ways for Guests to take part of the magic home with them.

Thoughts?  Tell me what you think in the comments!

Sneak Peek at The Imagineering Process

Here’s another sneak peek at The Imagineering Process. This time I want to share a glimpse of what the diagrams will look like in the published book (the diagrams I’ve posted so far have been my working prototypes – my models if you will).

I also want to tease some of the ideas in the book, specifically the adaptability of the process. It’s definitely NOT a one-size-fits-all process.

First, here’s a look at the overall process:

Imagineering_Process

 

This next diagram shows how the Imagineering Process is flexible and iterative:Imagineering_Process-4_Steps-Iteration

 

 

 

 

 

 

Lastly, this diagram shows how the process works at both the macro and micro levels:

Imagineering_Process-4_Steps-Micro-Macro

 

Note: These are drafts and may change a bit, but the overall look and feel will remain the same.

Thoughts? I’d love to hear what you think!

Podcast Interview – Live From Barsaive

Made with Repix (http://repix.it)

Years ago I worked as a line developer for a role playing game called Earthdawn published by FASA Corporation. I referenced Earthdawn and some of the products I worked on for the game in The Imagineering Pyramid.

Recently some fans of the game started a podcast about Earthdawn called Live From Barsaive, where they talk about the game and the game’s setting (an area known as Barsaive, hence the name). I’ve been listening since the beginning, and have enjoyed the show quite a bit. It’s extremely gratifying (and humbling) to know that something I worked on so long ago (I worked on the game from 1992 through 1998) could be so well regarded.

The hosts of the show, Chad and Rachel, asked if I would be a guest on their show, and we recently recorded our episode. I had a great time. We talked for more than an hour, talking about Earthdawn,  The Imagineering Pyramid (they’re fans of Disney parks and have both read the book), and Disney parks in general.

The episode should be available soon. I’ll post again when it’s live.

Thanks!

Sneak Preview of The Imagineering Process

Hey! Here’s a sneak Preview from “THE IMAGINEERING PROCESS: Using the Disney Theme Park Design Process to Bring Your Creative Ideas to Life”.

From Chapter 11: Another View of The Imagineering Process

If we strip away the details of each stage of the Imagineering Process and boil each down to its core essence or objective, we find a simple but powerful process suitable for nearly any type of creative project.

01_process

To bring your creative ideas to life, you…

…define your overall objective, including what you can do, can’t do, and must do when developing and building your project. (Prologue)

…create a vision with enough detail to be able to explain, present, and sell it to others. (Blue Sky)

…develop and flesh-out your vision with enough additional detail to explain what needs to be designed and built. (Concept Development)

…develop the plans and documents that describe and explain how your vision will be brought to life. (Design)

…build the actual project, based on the design developed in the previous stages. (Construction)

…test and validate your design at each stage to help solve and/or prevent problems that may arise during the design and construction process. (Models)

…present your project to your audience, allow them to experience it, and evaluate its success and effectiveness over time. (Epilogue)

This is how the Imagineers bring the Disney parks to life, and you can use it too!

More previews to come!

 

Thoughts? Let me know what you think in the comments!